
The other clans of the north meddle and squabble. One of those games in 2019 is enough, thanks.īut as a story-packed turn-based tactics game, with branching decisions you can make that affect the outcomes of battles (and even the campaign itself), this is exactly what I’ve needed to keep my battlefield wits sharp while I spiritually recharge for another run at the Flame Emperor. 0, 2, P5: if one or more of these switches are either up or down the. Fantasy General II: Invasion is the story of Falirson, son of Falir, of the barbarian lands of Fareach, upon whom the mantle of leadership has recently fallen. When I said up top that this was the perfect post- Fire Emblem game, I didn’t mean it literally, in that you’re playing as a teacher who can both seduce and murder their students. Doing this a few times throughout an entire campaign is excusable, but Fantasy General 2 does it a lot. Fantasy General 2 Evolution is the sequel to Fantasy General, a turn-based strategy game set in the Might & Magic universe, released in 1996. This extreme lack of faction variety means skirmishes and multiplayer are severely lacking, if that’s more the kind of thing you’re looking for in a game like this.Īnother complaint I’ve already hit - and I’m far from finished - is that the campaign maps are heavily reliant on scripting, and I’ve already lost count of the number of times I’ve had to reload a battle to adjust to the particular whims of the developing story or mission design. Of course, that focus on the singleplayer campaign comes at a pretty steep cost the game only has two factions, you only play as one of them in the campaign, and that’s it (for now at least, there are two expansions planned). This creates a fascinating balancing act as you march into battle each mission do I play it safe, stop for breaks and maintain the health and experience of my units, or do I attack attack attack in order to get the most gold from each mission, since the longer you take, the less gold you receive at the end? That makes kills bad, but they’re even worse when you consider that replacing the deceased units will either sap them of experience (you’re replacing veterans with fresh meat, after all) or cost you gold. Fantasy General 2 combines the age-old concepts from the classic Panzer General series, wrapped up in a bundle of fantasy and RPG themes. You can heal wounds in missions by skipping a turn and resting, but with a few exceptions kills can only be reinforced off the battlefield. Regular hits will mean a unit (represented as a small squad of troops) accrue damage overall, while more critical ones will outright kill members of that squad. In FG2, your units can be both wounded and killed.

Even the Nintendo store shows the game with the proper unit sizes. Tomography and Positron Emission Tomography: Evolution Over the Past 2 Decades. The switch version only has one soldier represented per unit so rather than a unit having 8 spearman it shows only one unit on screen and this seems to apply to all units. There are two things that help set Fantasy General 2 apart, though, and are the main reasons I’m enjoying it so much.ġ) It’s got a fantastic damage system. There are only a few citations in the actual text that are more general.
